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All Magics

Below is a list of magics you will see in FF8.
Elemental Spells
Name Description
Fire Minor Fire Spell.
Fira Medium Fire Spell.
Firaga Greater Fire Spell.
Thunder Minor Thunder Spell.
Thundara Medium Thunder Spell.
Thundaga Greater Thunder Spell.
Blizzard Minor Ice Spell.
Blizzara Medium Ice Spell.
Blizzaga Greater Ice Spell.
Aero Minor Wind Spell.
Tornado Greater Wind Spell.
Quake Ground Spell.
Holy Holy Spell.
Water Water Spell.


Status Spells
Name Description
Sleep Induces Sleep, ATB bar stuck, awakes by physically attacked and so on.
Bio Induces Poison, cause damage according to HP limit each time the character took action.
Death Induces Death, unable to battle, cured by Life, Full-Life, Pheonix Down, Pheonix, Angelo Reverse.
Break Induces Pertrify, same effect as dead, cured by soft.
Confuse Induces Confusion, player unable to control the character, may do anything including attack other party members.
Berserk Induces Berserk, player unable control the character, randomly, physically attack an enemy.
Blind Induces Darkness, lowering the physical attack rate.
Silence Induces Seal (Silence), unable to cast magic.
Zombie Induces Zombie, higher the physical attack, become vulnerable to recovery spells and items, unable to activate limit break.
Pain Induces Poison, ???, ???.


Time Spells
Name Description
Slow Induces Slow, slower the progress of ATB bar.
Haste Induces Haste, fasten the progress of ATB bar.
Aura Activiate Limit break any time.
Double Cast two spells at one turn.
Triple Cast three spells at one turn.
Stop Induces Stop, ATB bar stops.


Recovery Spells
Name Description
Cure Minor Cure spell.
Cura Medium Cure spell.
Curaga Greater Cure spell.
Life Cures Death. Brings team member back to life to fight.
Full-Life Cures Death. Brings team member back to life to fight, as well as recover to full HP.
Esuna Cures all abnormality apart from petrified, death.
Regen Slowly regains HP by the passage of the time.


Passive Spells
Name Description
Shell Protect against magical spells.
Protect Protect against physical attacks.
Reflect Reflect the spells back to the person who cast them. Not that not all magics can be reflected.
Dispel Dispels the beneficial spell over enemy.


Forbidden Spells
Name Description
Demi Takes away 1/4 of the current HP.
Float Makes a character float, defend against ground attacks.
Ultima Ultimate non-elemental spell!
Meteor Hit 10 times physically, randomly on all enemies.
Flare Strong beams of light. It is a non-elemental spell, however looks like Fire spells.
Apocalypse Sorceress's last move before she dies.
Meltdown Reduce the defence to 1.
Scan Shows brief details about the object been scanned.
Drain Takes enemies HP to add your HP. Note that if you drain an Undead enemy, you will reduce HP.


Introduction on how junction system works.
Different five best magics junctioning to the abilities.

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