Name of the Limit Break |
Description |
Other Notes |
Punch Rush |
Zell punches the enemy several (3?) times. |
Activated by D.X. An initial move of Zell's. Simple yet weak, not recommended. He do however, start with this move most of time. |
Booya |
Zell holds enemy, gives a devastating kick in the stomach. |
Activated by Right.Left. A very powerful move, but the way he does it does not appreciate me. |
Heel Drop |
Zell drops his heel on one of the enemy violently. |
Activated by Up.Down. His another initial move, damage has been improved, still not useful. |
Mack Kick |
Zell side kicks one of the enemy, cause a considerable amount of damage. |
Activated by Left.Left.D. A strong move. One of my favourite in the beginning of the game. |
Burning Rave |
Zell Punch on the ground, abuses all enemies in sight. |
Activated by Down.Down.Down.Down.D. A powerful finish blow in the early of the game. Looks really cool. |
Dophin Blow |
Zell hit the enemy with the help from dophins.(?) |
Activated by Q.E.Q.E. A move learn by reading Combat King 001. A move worth doing indeed. |
Meteor Strike |
Zell Throw the enemy heavily to the ground. Ineffective against wind monsters.(?) |
Activated by Down.D.Up.D. A powerful move, not so useful though. Damage depends on opponent's size. A move learnt by reading Combat King 002. |
Meteor Barret |
Zell store energy in the air and hit through an enemy when released. |
Activated by Up.X.Down.W.D. A powerful finish blow. It is one of my favourite move. Amove learnt by reading Combat King 003. |
Different Beat |
Zell kick an enemy while in the air several times. (Seeking advices for better description) |
Activated by W.A.X.D.Up.(Seeking advices for other notes). A move learn by reading Combat King 004 |
My Final Heaven |
(Seeking advices for description). |
Activated by Up.Right.Down.Left.W. The best move and finish blow Zell will ever have.(Seeking advices for other notes). A move learnt by reading Combat King 005. |